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April 26, 2006 / jadettman

Creating/Using Symmetrical Attributes

In working on one of my many game designs, I’ve been toying with symmetrical attributes. I’ve been trying to pin down exactly what it is about them that I find so attractive (the symmetry perhaps?) without making much head-way.

Ignoring, for the moment, the why, I present the what:

Each attribute set is composed of three types: active or leverage, reactive or flow, and passive or core.

An active, or leverage, attribute allows a character to act on his environment. A reactive, or flow, attribute allows a character to perceive or react to his environment. A passive, or core, attribute represents the part of the character that is acted on by his environment.

That just feels elegant to me.

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