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May 3, 2006 / jadettman

Indie Games

I don’t ‘get’ indie games.

In many cases, I like the concept of indie games. Games like The Burning Wheel, Dogs in the Vineyard, and My Life with Master seem interesting on their face, but I just have no patience for their implementation. Their systems just don’t work the way a game should, to me.

The Burning Wheel is closest in mechanics to a non-Indie game (and much of the system makes sense to me) but there are still a few little details that get under my skin. Particularly, BW, as written, seems to indicate that in many cases the system will dictate to the player how/what they should roleplay.

It just doesn’t make sense to me. The system is supposed to work for the player, not the other way around. And, once you get into the other indie games, it seems that these kinds of weird situations multiply.

How do you play a roleplaying game with no gamemaster? What if all of the players don’t want to be the gamemaster for the player to their right or be responsible for another player’s id?

I’m not saying that these games are bad (they aren’t, as long as you are having fun), they are simply non-traditional and I don’t ‘get’ them.


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