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May 18, 2006 / jadettman

How much power do players want?

No, really.

Often while running a game, usually Amber, my players will say something like, “So, after we get back from defeating the armies of Chaos . . .”

I guess my question really is: Do they mean it? Do they want to resolve the ‘big’ conflict of the game that easily? Should I take them at their word and simply wave away the Big Bad?

I guess what I’m really asking is: Am I boring my players with these kinds of plots? Are they trying to tell me something or are they actually joking?

I’m not actually expecting an answer, by the way, I’m just thinking out loud.

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4 Comments

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  1. JP / May 24 2006 12:00 am

    Well, the thing is, when the only thing that matters is defeating the armies of Chaos, that’s the only thing people can think about accomplishing.

  2. J.A. Dettman / May 24 2006 1:22 pm

    That’s fair, as far as it goes, but doesn’t really answer the core of the question: Do you really want it to be as easy as waving your hand?

  3. JP / May 25 2006 2:53 pm

    Also, I require 120 volts to run my laptop during the game.

  4. JP / May 25 2006 2:56 pm

    In answer to “Do you really want it to be as easy as waving your hand?”

    It’s tough to tell when I’m joking. Even I don’t know. In some cases, yes – which indicates that either the player has no interest in playing out the steps along the way, or that you’ve lost the player and he/she has no idea what the details of a successful course of action would look like in the given situation.

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