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July 6, 2006 / jadettman

More Insomniac Game Design

So, last night I couldn’t sleep. I woke up around 1am with the burning need to create a character sheet for a game that I haven’t even fully designed yet. I’ll get back to that in a minute.

I’ve got to wonder how other people work on projects (and I often do). The way I work creatively is as follows: Usually I have some large number of projects going simultaneously, often a number in the mid- to high-twenties. Of that rather large number of projects, I spend the majority of my creative energy on two to three projects that, for whatever reason, have leapt to the forefront of my process. Which projects are primary changes from time to time; either I complete a project (rare but not impossible) or it shifts to the back burner as my brain latches onto some new idea for another project.

What this leads to, of course, is the huge backlog of projects that I’ve got sitting on my hard-drive. (hold on a second, I’m going to go count them . . .).

Yep, I’ve got nineteen pending writing/design projects for Cracked Mirror, and five currently pending personal projects sitting on my hard-drive, and that’s not even taking into account the three editing/layout projects that I should be working on when I’m not writing.

I really think I need to find a way to focus my creative energy. 🙂

So, without further ado, I present my fully realized character-sheet for (the current creative iteration of) Codename Monster. It’s based on the idea that d20 is just a glorified skill-system in which ability scores are used only to modify a character’s skills (derived and otherwise).


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