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July 30, 2008 / jadettman

Campaign Aspects

So, we’re getting ready for Houses of the Blooded and we’ve made characters which is cool. For those unfamiliar with the game, HotB uses Aspects, a mechanic borrowed from Spirit of the Century which, in turn, was based on FATE which itself is based on FUDGE. Confused yet?

FUDGE > FATE > Spirit of the Century > Houses of the Blooded

A full 50% of those games are available for free at the links I’ve provided so, if you’re interested in what I’m talking about, you should check them out.

Anyway: Aspects. Aspects are something about a character (or object, or location) that is important and can be manipulated for both a benefit and a penalty, and they are intended to make a game more engaging. I haven’t played with them yet but they look pretty cool and have been getting a lot of praise from a lot of players and game designers.


Aspect: Thoughtful

Invoke: Provides a benefit when stopping to think would be useful.

Tag: Provides a benefit for another character when making you stop to think would give them an advantage

Compel: Forces your character to stop and think about something even when you might not want to.

Not the best example in the world but, whatever, it’s early. My point is that they appear to be pretty cool and many people agree with that.

Which brings us to Lore Sheets: the game Weapons of the Gods is a wuxia game based on a comic book, a large chunk of which was written by Rebecca Borgstrom (who also wrote Nobilis). What’s cool about WotG is that it has this cool mechanic called Lore Sheets which provide interesting background material about the game and allow characters to purchase them during character creation. This allows players to tell the GM what they are interested in seeing and doing in the game buy giving their character a mechanical investment in it.

Along comes an article over at Amagi Games called Troping. Now, to me this sounds like taking Lore Sheets and making them into Aspects on the game. This seems like it has a lot of potential for providing twists and turn in the game but also providing the GM with important feedback during play.

This feels like something I should play around with, so I think I will. I’ll let you know how it goes.



Leave a Comment
  1. Britt / Jul 30 2008 9:52 am

    “Trope Points” sound quite a lot like style points. If Aspects can apply to a Scene (e.g. the famous “on fire” example) and you can tag the Scene Aspects to get Style, why not have Game Aspects or Campaign Aspects or Setting Aspects?

    Or, maybe, since “fashion” is supposed to be a big concept in HotB, there could be Season aspects… “Everybody’s wild for pansies!” “Earl Shav’ra has cooties. Pass it on.” “Pig Latin is all the rage this Spring.” 🙂

  2. Britt / Jul 30 2008 9:54 am

    Whoops, sorry, you can SPEND Style to INVOKE Scene Aspects to get BONUSES.

    I have read the rulebook, I swear. (Or, well, parts of it, anyway.)

  3. J.A. Dettman / Aug 4 2008 7:14 am

    I’ve got to say, I like the idea of having fashion Aspects on Seasons.

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