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September 2, 2008 / jadettman

Abstract Space Combat

So, for a while now I’ve been thinking about this abstract combat system for space combat and this is what I’ve come up with:

  • Each PC vessel has a range chart like the one shown here.
  • On each turn, competing vessels secretly choose a maneuver.
  • Maneuvers are revealed.
  • Dice are rolled, modified by each vessel’s maneuverability rating.
  • Adjustments are made to range and positioning.
  • Weapons are fired.
  • Damage is resolved.
  • Start over with choosing a maneuver.

Seems pretty straightforward to me. For more ease of use, I think a condition track may be used to mark damage.

Now I just need to determine the maneuvers that are available.


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