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April 29, 2009 / jadettman

Dramatic Causality

When I run roleplaying games, the world runs on something that I call Dramatic Causality.Dramatic Causality means that events frequently happen because they are interesting to the story (or narrative, if you prefer) that is the tapestry of the game rather than following a strictly logical simulation of reality.

If something bad is going to happen, it’s probably going to happen to the PCs or someone they know/love. If you hear about some crazy, scary dude that probably means your character is going to meet him.

Why? Where’s the fun in hearing about bad stuff happening to someone else, someone you don’t know and don’t care about?

The fun is in bad stuff happening to you and yours and then seeing how you react to it.

Now, I suspect that I’m not the only gamer that thinks this way. It’s quite likely that there are a multitude of folks out there running games in exactly the same way.

Sometimes, though, you have to say the obvious things.

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