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August 10, 2009 / jadettman

An Introduction to Amber

So, I’m working on this project called An Introduction to Amber with David Miessler-Kubanek. AItA is meant to be a freely available download designed to introduce new people to the Amber setting and the Amber Diceless rules.

Here’s the thing, though, there is this whole Amber Diceless community out there and they stand to benefit (or be hindered) by an influx of new people interested in Amber and Amber roleplaying. I think they should have some say, if they want it, in what An Introduction to Amber presents to those new people.

To that end, I’ve thrown the current draft of AItA up on a wiki page:

http://www.jadet tman.com/pmwiki/pmwiki.php?n=Am ber.HomePage

(Note: I have intentionally put two unnecessary spaces in the web address in an attempt to defeat wiki spammers. Please do the same if you post this link elsewhere.)

If you are interested in helping us out with this project you can do so by looking it over and providing feedback, telling other folks about it, or just sending some moral support our way, we sure would appreciate it.

http://www.jadettman.com/ItA1.jpg

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3 Comments

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  1. Dan / Aug 10 2009 1:20 pm

    Nice. Very nice. I think it’s a fantastic idea to have a resource like this. It reminds me of some of the other ideas I’ve been tossing around regarding Amber, like making a general attempt at a concordance and things like that. The problem is that Zelazny is generally so sketchy in his outline of things that it’s really hard to get a firm picture of much of anything. And that things like maps are virtually impossible to nail down, for instance.
    But the idea of even trying to make something like http://www.westeros.org/Citadel/Concordance/ for Amber seems essentially impossible.

    The setting really isn’t well defined at all, when you get down to it. Are the characters? I don’t really know, but I’m not sure. I wonder how much of what we tend to associate with the personalities of them is what we’ve read into them from games and whatnot. As opposed to what’s actually written into the books, so to speak.

  2. J.A. Dettman / Aug 12 2009 7:51 am

    Thanks, Dan. 🙂

    Yeah, a concordance for Amber would be quite difficult. Zelazny was much more concerned with sound and style rather consistency in his work.

    And I would say that how we view the characters is influenced far more by our experiences in campaigns (especially our first) than by the novels. You just get so much more from direct interactions.

  3. Dan / Aug 17 2009 10:13 am

    I think you definitely hit the nail on the head with your idea of how we perceive characters as being highly determined by how they’re presented in our first campaign or two. For me, Dworkin is a grumpy, crotchety, distracted, wacky old dude. Because, well, that’s how you played him. And that’s how I think of him. But on recent re-reads, that’s not how he comes across to Corwin at all, for instance. And I’m not wondering whether that’s really how I should have played him in this campaign. Maybe I should throw in more lucid moments, to mix things up?
    But in any case, it’s interesting that it’s a very vivid and clear idea of certain characters, and that it’s not necessarily one that’s so clear from the books. But it’s a sort of universal one amongst Amber gamers, I guess?

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