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September 19, 2009 / jadettman

Looking Back

I was looking through my archives the other day and it’s interesting the things you turn up.

Last year, I posted about a project I was working on called Perfect Fantasy that was based on Levi Kornelsen’s Perfect 20 which, like True20 or Mutants & Masterminds, is a streamlined version of the fantasy SRD from WotC.

Now, at some point between then and now, I put that project down. Something just wasn’t clicking with it and I wanted to let it percolate. Looking back now, I can see ideas that I’m happy with and others that I’m not.

For starters, I really like the advancement system. Yes, it suffers greatly from GM whimsy but I don’t feel that it is unique in that respect.

Anyway, I’m thinking about it again. To really make any useful progress would require playtesting, and that’s not going to happen anytime soon.

If you want to check out that old draft, but don’t feel like using the link for last year’s post here’s a direct one: .  Feedback is always appreciated.



Leave a Comment
  1. Britt / Sep 19 2009 10:37 am

    I think that GM whimsy is always a force for good.

    I suspect that people who are afraid of it have jerks for GMs, which is sad.

  2. Dan / Sep 28 2009 3:26 pm

    Don’t you know that it’s not good to leave too much up to the GM? Honestly, that way leads to… Amber? 😉

    Actually, one of my players was saying that Amber left too much up to GM fiat. I realized that GM fiat is actually preferable to a more collaborative effort most of the time, if only because it’s easier to find one person who can be trusted to get it right rather than ensuring that the entire group is going to get it right all the time. I’d rather put my faith in the whimsy of a GM than in the collective ability of a bunch of people 99% of the time.

  3. Britt / Sep 29 2009 11:11 am

    Or put my faith in the game designers to create a mathematical system that is perfectly balanced and always gives fair result in every situation—yet of course remains simple and elegant and doesn’t require that one spend half the gaming session working complex formulae and squinting at tables.

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