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January 11, 2010 / jadettman

More Talk of Diaspora

When I prepare to GM a rpg serial I spend a lot of time thinking about not just the setting but also the major NPCs. When running an Amber game that goes double largely because there is a lot less setting to consider.

The problem (and it really isn’t one) that I see with Diaspora is that the cooperative setting creation at the beginning really requires a GM to be on their toes, able to fly by the seat of their pants. (Hmm, how can I mix in more metaphors?)

Of course, ideally, the players have already provided you with plenty of hooks during character creation for you to just grab a few and go.

I really need to find a group and some time to give Diaspora a run through.



Leave a Comment
  1. Tim Jensen / Jan 11 2010 7:20 am

    Madison Games Day is less than 2 weeks away, and I’ll be there to play in the evening.

  2. J.A. Dettman / Jan 11 2010 9:35 am

    Good thinking, Tim! I’ll see if I can make it.

    That also means I should read the book again . . .

  3. Brad Murray / Jan 11 2010 2:27 pm

    Thanks for writing about Diaspora! We have found that the cluster creation process, when done alongside character creation, usually reveals at least one way forward for the next session. The inter-relationship it creates between players, characters, and star systems can be quite rich, depending on how enthusiastic everyone is about the process going in.

    We also find that first session process fun enough that if a cluster is boring (I can think of one we built that didn’t gel), it’s no real loss to just try again. If you get two duds in a row, it’s possible the system just won’t work for you.

    Anyway, good luck and let us know how it goes!

  4. Britt / Jan 12 2010 6:44 pm

    I’ll play. I’m a group. Of one.

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