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December 26, 2011 / jadettman

More Amber Ideas

This is an idea I’m noodling around with for a modified Attribute setup for Amber Diceless roleplay.

The basic concept is that PCs have three primary Attributes (Mental Acuity, Physical Prowess, Social Influence) and three derived Attributes (Awareness, Manipulation, and Presence).

Prowess would cover any physical actions, whether they be dueling, wrestling, running, or what have you.

Acuity would cover learned and accumulated knowledge as well as other kinds of mental activity.

Influence would cover political and social connections.

Presence, as the intersection of the social and physical, is intended to cover leadership and animal magnetism. So, how well a character inspires loyalty or other feelings.

Manipulation, the intersection of social and mental, is intended to cover a character’s intrigue capability.

Awareness, as the intersection of physical and mental, is, I feel, the weakest part of this. It is meant to cover a character’s immediate perception of her surroundings but it seems like there should be more to it that that.

This setup is intended to be augmented by another system for differentiating characters a bit more but I don’t have that sorted out just yet, nor have I decided whether it is really necessary or not.



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  1. dmkcreative / Nov 28 2012 10:51 pm

    Hi Jason,

    I have been thinking about this very same thing. I returned to it a couple nights ago, but let it go to get the Houses of the Blood of Amber PDF done using the Virtues instead as I had originally. Though I have been thinking that it would work for a couple other Amber ideas.

    Part of why I think that this system could work well is because it takes into account the core stats and the related overlapping ones without being too clunky. I have this sort of thing already constructed for my Legends of Hyrule RPG using Power (physical), Wisdom (mental), and Courage (social). In LoH it’s a cascading creation system.

  2. dmkcreative / Nov 28 2012 10:54 pm

    Regarding Awareness, I can see that is very powerful especially with players asking for information on the world and NPCs. “Are they packing a weapon,” “do I get a bad vibe,”that smells like my ex who is trying to kill me” …

  3. jadettman / Nov 29 2012 7:31 pm

    Yeah, you’re right. Players would be using Awareness a lot. Hmmm . . .

  4. Shawn / Dec 1 2012 4:03 am

    Awareness doesn’t just have to be mundane senses, but can also extend to “mystical” awareness for those characters who had an affinity or abilities therein.

    • dmkcreative / Dec 1 2012 2:28 pm

      Precisely. It can extend to whatever other components are associated with a character.

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